If You Delete Ivara Can You Get Her Again?

Passive

IvaraIcon272.pngIvara has an innate radar that detects enemies inside 20 meters and displays their position on the minimap. This effect stacks with ( Mod TT 20px.pngPrimed ) Mod TT 20px.pngAnimate being Instinct , Mod TT 20px.pngEnemy Radar , Mod TT 20px.pngEnemy Sense , Mod TT 20px.pngStealth Drift , and Mod TT 20px.pngVigilante Pursuit .

This can stack to 161 meters, or more with team members due to sharing the aureola effect of Mod TT 20px.pngEnemy Radar and mods that can impact the Aureola like Mod TT 20px.pngCoaction Drift .

Abilities

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Quiver.png QuiverIcon.png
Free energy:
25
Primal
1
Quiver
Bicycle through and shoot i of iv tactical arrows. Cloak creates a stationary chimera that cloaks Ivara and allies. Dashwire creates a traversable zipline. Noise emits a loftier-pitched sound that attracts enemies to it. Sleep temporarily puts nearby enemies into a deep slumber.
Subsumable to Helminth

Info

  • Equipped with a quiver of tactical arrows, Ivara can selectively launch one of her diverseness of specialized arrows, by borer the ability cardinal (default i ) to freely cycle the selection wheel between the Cloak, Dashwire, Noise, and Slumber arrows. With an arrow type selected, agree down the ability key to expend 25 free energy to charge and then launch the selected arrow toward the direction of the aiming reticle.
    • Energy cost is afflicted by Ability Efficiency.
    • Quiver only consumes energy upon launching an pointer; switching arrowheads volition not eat energy.
  • Upwardly to four different pointer types are unlocked as the ability increases in rank, listed below:

Cloak Arrow

  • Unlocked by default. (Warframe Rank 0)
  • Cloak Arrow anchors onto any surface or entity upon touch on, generating an free energy bubble that turns Ivara and her allies transparent and invisible within two.v meters of its point of impact for 12 seconds.
    • Bubble duration is afflicted by Ability Duration.
    • Chimera radius is affected by Ability Range.
    • Cloak Arrow can be fastened to allies, enemies, objects, and terrain.
  • A maximum of iii bubbles can exist active simultaneously. Firing an additional Cloak Arrow will supercede the oldest active bubble.
  • While Rescue Hostages are affected by Cloak Arrow, objectives such as Cryopods, Excavators, and Ability Cores cannot exist cloaked.

Dashwire Arrow

  • Unlocked at Rank i. (Warframe Rank 7)
    • Replaced by Null-Shield Arrow in PvP.
  • Dashwire Pointer anchors onto any terrain surface upward to 100 meters away upon touch, forming a zipline from Ivara'south feet to its point of bear upon which can be used to travel to the targeted location.
    • Zipline range is not affected by Ability Range.
    • The path from Ivara'southward feet to the bear upon bespeak must be clear to create a zipline. Any obstacles between her anxiety and the impact point will prevent the zipline from being formed. Ziplines volition not form if the line to be created exceeds an angle of 40° from the horizon.
    • When cast while Ivara is airborne or on a zipline, the new zipline will be created from the impact point to any terrain surface opposite of the pointer's management of travel.
  • A maximum of 4 ziplines can be active simultaneously. Firing an additional Dashwire Arrow will replace the oldest active zipline.
    • If Ivara fires a new Dashwire Arrow while she or an ally occupies the oldest zipline upon reaching the limit, a new zipline will form, and the oldest zipline will remain active until it is no longer occupied.
  • While Prowl130xDark.pngProwl is active, Ivara can sprint and slide across a zipline without breaking out of invisibility.

Noise Arrow

  • Unlocked at Rank 2. (Warframe Rank 14)
    • Replaced by Burdened Arrow in PvP.
  • Noise Arrow emits a loftier-pitched sound upon bear upon, attracting unalerted enemies within xx meters of its signal of affect to investigate.
    • Racket radius is affected by Ability Range.
  • Different typical arrows, Noise Arrow does non alert enemies upon impact. Instead, unalerted enemies will slowly approach the touch point and remain stationary once they arrive.
  • When more 1 example of Noise Pointer is cast in quick succession, unalerted enemies in range volition go on to investigate the locations by order of arrow bear upon.
  • Noise pointer is capable of affecting alerted enemies in endless missions such as Survival. When Ivara is invisible, enemies are alerted, and no allies are in close proximity, Noise arrow tin attract enemies to the affect point.
  • Affects bosses and The Grustrag Three. [ citation needed ]
  • Affects Grineer Sensor Regulator drones; will affect all drones inside the effect-radius, fifty-fifty ones which ordinarily remain in one location, causing them to exist attracted to the location of the Noise Arrow. They will remain there unless otherwise disturbed by a Tenno's actions, weapons, or abilities.
    • Drones which have been put to sleep will not immediately react to a Noise Arrow which would otherwise have affected them, based upon range, just upon the expiration of Sleep Pointer's effects, they will move to the location of the Noise Pointer.
  • Upon activation, a minimum of i enemy will be "marked" by an invisible script, causing that enemy to be unable to be stealth killed for bonus xp, regardless if they are unalerted. This will cause multi kills with surface area of effect weapons to proceeds less stealth xp, as they volition reset your bonus.
    • This is an intended feature by DE to limit farming methods using this tactic.

Slumber Pointer

  • Unlocked at Rank 3. (Warframe Rank 18)
  • Slumber Arrow places enemies inside 6 meters of its point of impact into a deep sleep for 10 seconds. Sleeping enemies will wake up when the ability elapsing expires or if their health falls below 50% of their current values.
    • Wakeup health threshold is not affected by Ability Forcefulness.
    • Sleep elapsing is afflicted by Power Duration.
    • Sleep radius is affected by Ability Range.
    • Sleeping enemies are open to melee finisher attacks (default X ).
      • If an enemy is in an unalerted state, Stealth Finishers volition exist initiated after the enemy has completely fallen asleep. Initiating a finisher on an unalerted enemy before the slumber animation completes volition initiate a Forepart/Back Finisher instead (notable difference in that weapons may have different damage multipliers for Forepart/Dorsum and Stealth finishers, and disquisitional damage is applied differently).
  • Enemies retain their current alert condition upon being put to slumber (due east.1000., non-alerted enemies will remain so while sleeping, and alerted enemies will remain alarm even if put to sleep).
  • Sleeping enemies will not have their sleep elapsing reset if some other Slumber Pointer makes bear on inside range. The slumber effect must expire before it can be reapplied.
  • Affects Grineer Sensor Regulator drones; will cause them to remain in one place for the duration of the upshot. Will non disable their sensor axle.
    • Drones which take been put to slumber will not immediately react to a Dissonance Pointer which would otherwise have affected them, based upon range, only upon the expiration of Sleep Arrow's effects, they volition move to the location of the Noise Arrow.

  • Ability Synergy:
  • A special circadian brandish located to a higher place Ivara's weapon stats in the HUD will show the currently equipped arrow type along with a charge meter that displays the charge state of Quiver before firing. If using Cloak Arrows or Slumber Arrows, the display will as well show a inaugural timer for the arrow'south active elapsing.
    • Cloak Pointer cycles to display a barbed purple arrowhead, Dashwire Arrow cycles to display a xanthous diamond-shaped arrowhead, Noise Arrow cycles to display a semicircular red arrowhead, and Sleep Arrow cycles to display a crescent-shaped blue arrowhead.
  • Quiver'south arrows practise not inflict harm upon impact.
  • Subsuming Ivara to the Helminth volition offer Quiver and its augments to be used by other Warframes.
    • Subsumed Quiver simply features Cloak on tap-bandage and Noise on hold-cast. Dashwire and Sleep arrows are unavailable.

Augment

EmpoweredQuiverMod.png

Master article: Empowered Quiver

Empowered Quiver is a Warframe Augment Mod for IvaraIcon272.pngIvara that improves Quiver130xDark.pngQuiver 'southward Dashwire Arrow and Cloak Arrow. Dashwire Arrow grants disquisitional multiplier to allies standing on the wire, while Cloak Arrow grants a chance to resist status effects.

Rank Critical Multiplier Bonus Condition Resistance Risk Price
0 75% 50% half-dozen
ane eighty% 65% 7
2 xc% eighty% 8
3 100% 100% 9

PowerofThree.png

Main article: Power of Iii

Power of Three is a PvE and Caucus Warframe Augment Mod for IvaraIcon272.pngIvara 's Quiver130xDark.pngQuiver that fires 3 arrows simply consumes extra energy.

Rank Energy Cost Cost
0 50 6
ane forty seven
2 30 eight
3 20 ix

Tips & Tricks

Cloak Arrow

  • Tin can exist used to provide back up from a distance for players reviving a teammate.
  • Targeting enemies and allies directly will create a moving cloak area. (Useful on strong melee enemies, but especially useful to cloak allies.)
  • During Syndicate Spy missions, this can be used to cloak the Syndicate Operatives which spawn in your vicinity at the commencement of the mission.
    • Note that this volition not silence their weapons, still, and it will likewise require periodic refreshing to continue them invisible.

Dashwire Arrow

  • Can be used every bit a substitute for Bullet Jumping if losing Prowl or making a miscalculation in your bound would be costly otherwise. This is particularly constructive in certain Spy vaults.

Dissonance Arrow

  • With enough range, Noise Arrows tin attract enemies beyond multiple tiles into tight groups, allowing them to exist dispatched at one time for large amounts of Affinity, Standing, or Focus. This tin can generally be washed easiest with either a Mod TT 20px.pngHush ed Explosive Launcher or a Glaive equipped with Mod TT 20px.pngAbility Throw .
  • Racket Arrows tin distract enemies from approaching and attempting to capture towers in Interception missions.

Sleep Arrow

  • Allows y'all to rush past enemies on your manner to an objective or extraction.
  • Can be used to provide back up from a distance for players reviving a teammate.
  • Sleep Arrow retains an enemy's current alert status upon casting, thus it can be used to level upwards automated weapons chop-chop with Stealth Kill Affinity Bonuses past putting non-alert enemies to sleep earlier killing them. As long equally the automatic weapon deals sufficient damage-per-2nd to quickly kill the enemy before they wake upwardly on taking more than than l% damage, it volition non trigger an alert state on the enemy, thus allowing the Stealth Impale bonus to occur.
  • Sleeping enemies will wake up only once the power duration expires, or they are damaged beneath 50% of their current health; this allows easy leveling of weapons which are not silent, merely deal heavy single-shot damage, such equally the Hek, Ogris, Opticor, Tonkor, etc.
  • A sufficient duration on Sleep Arrow makes information technology possible to easily get close enough to enemies to use Mod TT 20px.pngCovert Lethality , dispatching them silently and efficiently.
  • Can be used to stealthily put animals to sleep for easy capture for Conservation without affecting quality.
    • Some fauna species have a chance to resist the effect of Sleeping Arrows.

Bugs

  • If you are playing using a controller and use Navigator130xDark.pngNavigator , then fire an arrow from Quiver, yous will be unable to switch arrow types for the remainder of the mission and only fire even if you printing 1  when attempting to switch.
  • When bandage on unalerted enemies, melee finisher does not grant stealth affinity bonus on kill.
  • Expand/Collapse

    Navigator.png NavigatorIcon.png
    ENERGY:
    25
    KEY
    2
    Navigator
    Presume control of whatever projectile launched by Ivara and guide it to the target.
    Energy Bleed: (3 + 2t) south-1
    where t = control duration in seconds
    Strength: 2x / 3x / 4x / 5x (maximum multiplier)
    Duration: 0.25x / 0.5x / 0.75x / 1x s-one (multiplier growth)
    Range: N/A

    Info

    • Ivara projects her consciousness into a projectile fired from whatsoever weapon or power she uses, switching the camera perspective from the Warframe to the controlled projectile. Ivara becomes invisible while Navigator is agile.
      • Projectiles refer to whatever shot with a concrete presence and travel time. Weapons that use projectiles include bows, launchers, throwing knives, bolt-firing weapons, and thrown melee weapons using charge attacks. Navigator does not affect hitscan and continuous weapons.
      • Clicking the fire push button will advance the projectile, while pressing aim will irksome it down. The projectile'south direction can be steered by the HUD'south targeting reticle.
      • If Navigator is cast before firing a projectile, a ring of flashing lights volition be displayed around the HUD'southward targeting reticle, indicating the side by side projectile fired will exist controlled. The ability icon in the HUD will too display an ellipsis until a projectile is fired.
      • If Navigator is cast after firing a projectile, the projectile volition be controlled every bit it'southward in flight.
    • As the projectile is controlled, its total damage increases past an additional 25% / 50% / 75% / 100% per second up to a maximum damage multiplier of 200% / 300% / 400% / 500%.
      • Maximum damage multiplier is affected by Power Forcefulness.
      • While a projectile is affected by Navigator, its damage multiplier can be viewed on the power icon in the HUD. The values are displayed as multipliers rounded to the nearest 10th as opposed to percentages (e.g., a harm multiplier of 500% is displayed as "5.0x" in the HUD).
      • Damage multiplier growth is affected by Power Duration.
      • The multiplier growth uses the following expression when accounting for Ability Elapsing:
        Modified Multiplier Growth = Multiplier Growth ÷ (1 + Ability Duration).
        • With a maxed Mod TT 20px.pngContinuity , a rank-iii Navigator will have a multiplier growth equal to ane ÷ 1.3 = 76.9231% per second.
    • Navigator merely consumes energy when a projectile is fired afterwards activating the ability or when Navigator takes control of a projectile in flight. Navigator volition also drain 3 energy per 2d which increases by an additional 2 free energy per second for every second a projectile is actively controlled. Navigator will terminate if the projectile impacts an bulletproof object or enemy, if Ivara'southward free energy is depleted, or if the power is manually deactivated by reactivating the power.
      • Energy price is afflicted by Power Efficiency, and the initial free energy drain and energy bleed growth are affected past Ability Efficiency and Ability Duration.
      • The energy drain growth accelerates the energy bleed while a projectile is actively controlled. Equally an case, Navigator's free energy drain will be equal to 3 energy per second the instant a projectile becomes influenced by the ability. If the projectile is controlled for a total of five seconds, the energy bleed will have increased to 3 + 2 × five = 13 energy per second.
      • Free energy drain caps subsequently exactly 23.5 seconds of chanelling regardless of elapsing and efficiency. At 100% duration and 100% efficiency, the drain cap at 23.5s is 50 energy/s. At maximum channeling efficiency, energy drain cap at 23.5s is approximately 12.5 energy/southward.
    • Navigator can only command i projectile at a time. If a weapon has innate or modded multishot, Navigator volition randomly select one of the projectiles fired to control.
    • Dial through on the equipped weapon will permit the controlled projectile to penetrate any number of enemies or objects as long equally the punch-through depth is sufficient, allowing for longer projectile control.
    • If no projectile is existence controlled, collecting any pickup volition deactivate Navigator.
    • Navigator affects arrows fired by Quiver130xDark.pngQuiver and ArtemisBow130xDark.pngArtemis Bow .
    • Navigator can affect certain subsumed abilties injected onto Ivara (1), equally long equally they launch projectiles and Navigator is bandage immediately later on the subsumed ability. Specific interactions, along with whatsoever related Augments such every bit Mod TT 20px.pngPiercing Navigator , are listed below. Further testing is required;

    Augment

    PiercingNavigatorMod.png

    Main commodity: Piercing Navigator

    Piercing Navigator is a Warframe Augment Mod for IvaraIcon272.pngIvara 's Navigator130xDark.pngNavigator that increases the projectile'south critical chance by 10%, every successful hit, up to a max of 50%, and adds punch through.

    Rank Disquisitional chance Increase Max Crit Chance Punch through Cost
    0 2.5% 50% 3m 6
    1 v% 50% 3m vii
    ii 7.5% 50% 3m 8
    3 ten% l% 3m 9

    Maximization

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    Bugs

    • When using a controller (needs further testing), you will exist unable to alter arrow types of quiver ability and will simply burn the last arrow type selected for the duration of the mission even when pressing i on the keyboard.
    • When Navigator takes control of a projectile it locks its speed to its current velocity. Some weapons, such equally CorpusHandRocket.pngAngstrum , have depression initial velocities and will not speed up as they normally would if fired later casting Navigator.
    • When throwing out bait for Angling, Navigator will consider the thrown objects as projectiles and will lock you into place until cancelled.

    Expand/Collapse

    Prowl.png ProwlIcon.png
    Energy:
    25
    KEY
    3
    Prowl
    Become invisible and steal boodle from unsuspecting enemies or take out prey with deadly headshots.

    Minimum Energy Drain: 1 south-one
    Maximum Free energy Drain: 3 s-one

    Strength: 10% / xx% / 30% / 40% (headshot bonus)
    100% (loot gamble)
    Duration: 4 / three.5 / iii / 2.5 s (steal time)
    Range: two / 2 / iii / 4 m (steal range)

    Info

    • Ivara activates her cloak, turning transparent and rendering her invisible to enemies. While agile, Ivara gains ten% / xx% / 30% / 40% bonus damage on headshots at the cost of reduced movement speed. Ivara besides becomes capable of pickpocketing enemies: if standing abreast an enemy with Cruise active, rays of light will shine on an enemy within ii / 2 / iii / four meters for 4 / iii.5 / 3 / 2.5 seconds before releasing a random item from that enemy's drop table.
    • Prowl drains one point of energy per second while stationary and drains 3 free energy per second while walking. Additionally, melee attacks consume 2 energy per striking, and taking impairment consumes x energy per striking. Prowl will end if Ivara runs out of free energy, if sure maneuvers are performed that pause the cloak, or if deactivated by pressing the power key again (default three ).
      • Activation cost, melee cost, and impairment price are affected past Ability Efficiency, and the minimum and maximum energy drain are affected by Ability Efficiency and Ability Duration.
      • Ivara cannot furnish energy using Team Energy Restores, Mod TT 20px.pngEnergy Siphon or the Rift Plane while Prowl is agile; notwithstanding, Energy orbs, Mod TT 20px.pngRage and Mod TT 20px.pngHunter Adrenaline , Mod TT 20px.pngSharpshooter , ArcaneEnergize64x.pngCabalistic Energize , Orokin Void Death Orb energy restores, and TrinityIcon272.pngTrinity 'due south EnergyVampire130xDark.pngEnergy Vampire can still furnish energy even while the ability is active.
    • Virtually maneuvers do not interfere with Prowl. Notwithstanding, Sprinting, Sliding, and Bullet Jumping will break the cloak. Ivara will not re-cloak until the ability is used again.
      • More specifically, the cloak will be exited when the corresponding keys for Sprinting, Sliding and Bullet Jumping are pressed, not when the maneuvers are actually executed.
      • Rolling will increment the free energy drain to its maximum value, fifty-fifty if no directional keys are used.
      • Prowl does non endure movement speed penalties when moving through ziplines, and sprinting or sliding on cipher lines will not break Prowl's cloak.
    • Firing a non-silent weapon (i.e., weapons with an "alarming" noise level) will temporarily break the cloak. Ivara will re-cloak presently afterwards firing the weapon.
    • Prowl is a one-handed power and can be used while performing various maneuvers and actions without interruption.

    Augment

    Infiltrate.png

    Principal article: Infiltrate

    Infiltrate is a Warframe Augment Modernistic for IvaraIcon272.pngIvara that allows her to laissez passer through Laser Barriers unharmed, and increases her movement speed while Prowl130xDark.pngCruise is agile.

    Rank Movement Speed Increment Cost
    0 10% half dozen
    ane 15% 7
    2 xx% 8
    3 25% nine

    Tips & Tricks

    • Can be used to safely bypass most enemies.
    • Your energy levels tin be maintained through the constant theft of energy orbs.
    • Rolling is actually a viable alternative to Sprinting, allowing you to move quickly without breaking your invisibility. Go on in mind, however, that if you lot press Shift , (or whichever key you accept bound to activate Sprinting with), it will immediately deactivate Cruise.
    • Combining Prowl with silenced, high-damage, single-shot weapons, or certain types of appropriately-modded melee weapons, can be an effective play fashion for higher level missions which require stealth.
      • Some melee weapons well-suited for this method of hunting would exist among the following:
    • Firing a non-silent weapon will allow the use of the otherwise not permitted Maneuvers similar Bullet Jumping during the brief uncloaked time window without deactivating Prowl.
    • Combining Prowl with a melee weapon equipped with Mod TT 20px.pngDispatch Overdrive will allow for a big increase in movement speed if you are able to kill the enemy with a Heavy Assault.
    • Void Nuance can exist used to cover a great distance in a curt amount of fourth dimension without deactivating or breaking Prowl.
    • Repeatedly performing the backspring maneuver is the fastest way to move without breaking Cruise besides dashwire jumping.
    • Firing gunblades, e.k. Redeemer.pngRedeemer or Sarpa.pngSarpa , will alarm nearby enemies only it won't break Prowl's invisibility.
      • Ivara can use this to distract enemies, similar to using Racket arrow.
      • Take caution as some enemies, e.g. Kuva Lich and Grineer's Rampart, will blindly shoot at the origin betoken of the noise.
    • Be cautious when using Cruise during Disruption missions as Ivara's free energy could be tuckered quickly under some weather.
      • Energy drain and health bleed take similar effect to taking harm, draining extra energy everytime the outcome ticks.
      • Electrifying conduit can deplete Ivara's energy inside a few seconds as it chop-chop ticks damage.

    Expand/Collapse

    ArtemisBow.png ArtemisBowIcon.png
    ENERGY:
    50
    Central
    4
    Artemis Bow
    Summon a mighty bow and unleash a volley of devastating arrows.

    Energy Drain Per Shot: 15

    Strength: l / 80 / 120 / 160 (harm)
    Duration: North/A
    Range: Northward/A
    Misc: 3 / 4 / 6 / 7 (arrows)
    1.5x (harm multiplier)

    Weapon

    ArtemisBow.png

    Main commodity: Artemis Bow (Weapon)

    Ivara hit the basis and sprang into a surrounding tunnel, the Myrmidon's shot lancing a gouge in the porous chamber wall.

    Ivara pressed her back to a shadowed outcrop at the tunnel's end while the Myrmidon's weapon blazed and cut and chewed through her just cover. As practiced a time as any to hash out the weapon before you: the Artemis Bow. The huntress' signature weapon and the tool with which she has wrought so much good. Said by some to be spirit-bonded to her, others say the product of forgotten Orokin applied science. What Porvis tells u.s. next displays to expert effect what warrior and weapon were capable of.

    Pinned backside eroding cover, seconds from death, Ivara summoned her Artemis Bow, and it came to her. She and weapon as one. Without ascension she pulled back, aimed high, she and pointer every bit one, and loosed. Under Ivara's guidance the pointer turned its path and shot down the corridor, toward the Myrmidon, and lengthwise through his weapon.

    Effectually Ivara the walls flashed green for a micro-second, as the Myrmidon's weapon erupted, and then... silence.

    The Artemis Bow is IvaraIcon272.pngIvara 's and Ivara PrimeIcon272.pngIvara Prime 's signature Exalted Weapon, which can only be used upon activating the ability of the same name. It fires seven arrows at once in a vertical spread, which can exist reoriented into a horizontal spread past belongings down the burn button.

    Augment

    ConcentratedArrow.png

    Main article: Concentrated Arrow

    Concentrated Arrow is a Warframe Augment Mod for IvaraIcon272.pngIvara 's ArtemisBow130xDark.pngArtemis Bow that replaces ArtemisBowWeapon.pngArtemis Bow 's multiple projectiles with a single arrow. On headshots, the pointer has added critical chance and explodes. The single arrow is incapable of utilizing punch through.

    Rank Added Critical chance on Headshots Explosion Radius Cost
    0 twenty% 7m half-dozen
    1 30% 7m 7
    2 40% 7m 8
    3 50% 7m ix

    Expand/Collapse

    Strength Mods

    IntensifyModU145.png

    Elapsing Mods

    ContinuityModU145.png

    Range Mods

    StretchModU145.png

    QuiverIcon.png QuiverIcon.png
    NavigatorIcon.png NavigatorIcon.png
    ProwlIcon.png ProwlIcon.png ProwlIcon.png
    ArtemisBowIcon.png

    martinburt1955.blogspot.com

    Source: https://warframe.fandom.com/wiki/Ivara/Abilities

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